Welcome to our collection of Storytelling quotes! Storytelling is an ancient art form that has captivated audiences for centuries. Whether it's through books, movies, or oral traditions, stories have the power to transport us to different worlds, evoke deep emotions, and connect us with characters we'll never forget.
Storytelling is not just for entertainment; it is a powerful medium for sharing experiences, passing down wisdom, and sparking imagination. Through the art of storytelling, we can explore the depths of human nature, tackle complex issues, and shed light on the universal truths that bind us all.
In this collection, you'll find an inspiring array of quotes about Storytelling from renowned authors, filmmakers, and artists. These quotes celebrate the magic of storytelling and remind us of the immense impact it can have on our lives. Whether you're a writer, a reader, or simply someone who appreciates the beauty of a well-told tale, we hope these quotes inspire you to embrace the enchanting world of storytelling.
So, dive into the pages of our Storytelling quotes category and let these words transport you to new realms, ignite your imagination, and remind you of the incredible power of a good story.
Characters begin as voices, then gain presence by being viewed in others' eyes. Characters define one another in dramatic contexts. It is often very exciting, when characters meet - out of their encounters, unanticipated stories can spring.
Reality is not always probable, or likely. But if you're writing a story, you have to make it as plausible as you can, because if not, the reader's imagination will reject it.
I have always tried to have a message, not to be a preacher, but a message that shows it's better to be a good guy than a bad guy, and I try to make it clear that doing the right thing is more attractive than not.
We just keep making the shows that we love, and the good news is that we can never rest on our laurels, knowing that we're going to be on forever. We're constantly challenged to write the very best story that we can, week in and week out, hoping that that will allow us to keep telling more of them.
I am more modest now, but I still think that one of the pleasantest of all emotions is to know that I, I with my brain and my hands, have nourished my beloved few, that I have concocted a stew or a story, a rarity or a plain dish, to sustain them truly against the hungers of the world.
I don't know if I was always an open person, but I think stand-up comics specifically have this way of running towards embarrassing things - whereas regular people tend to run away - because the embarrassing story is always going to be the really funny story.
I love how you can shoot a movie in a month or two or three of four, and it's this encapsulated story that you box up and ship out into the world, and what it is, is what it is.
Though I am never exactly "blocked" I do have difficult periods. I am led by a fascination with material - the challenge of presenting it in an original and engaging way. I have no problem imagining stories, characters, distinctive settings & themes - but the difficulty is choosing a voice & a language in which to present it.
The things that are said in literature are always the same. What is important is the way they are said. Looking for metaphors, for example: When I was a young man I was always hunting for new metaphors. Then I found out that really good metaphors are always the same.
A library is many things. It's a place to go, to get in out of the rain. It's a place to go if you want to sit and think. But particularly it is a place where books live, and where you can get in touch with other people, and other thoughts, through books. If you want to find out about something, the information is in the reference books---the dictionaries, the encyclopedias, the atlases. If you like to be told a story, the library is the place to go.
hen, there's such a temptation to just constantly write things that are going to make the fans happy. Sometimes it takes a little bit of unhappiness to make those happy pay-offs work better. That's something that is fascinating to us and I think has really changed the way that stories are told.
If Shakespeare's great plays are variants of stories, even novels, you can see how each character is telling his story from his perspective; each is vying with the others for dominance, but in the end, in tragedy, most of these voices will die, to be replaced by the yet more vigorous voice of a younger generation.
To choose the ideal voice for a character is to give a character an ardent and vivid life, to allow him or her to speak, rather than speaking for them, in an older style of omniscient narration.
To my way of thinking, whether it's a superhero movie or a romance or a comedy or whatever, the most important thing is you've got to care about the characters. You've got to understand the characters and you've got to be interested. If the characters are interesting, you're half-way home.
If you have a character that seems to be all perfect, it's hard to relate to him because when you read a story you really want to empathize with the character that you are reading about. And it's hard to empathize with someone who is flawless and who has no problems.
Virtually every kid is exposed to giants and ogres and talking wolves, and so forth. And magic. And I think you never outgrow your love for those imaginative, fanciful, farfetched, fantastic characters and situations.
Technology isn't a villain. Technology should help, but if you just use the technology for the sake of technology, then you're cheating your audience. You're not giving them the best story and the best direction and so forth.
We're living in a world where everything moves very quickly. We've become a very visual society, so I think it's a very natural thing that people are captivated with the illustrations in a story.
I had been writing comic books for years and I was doing them to please a publisher, who felt that comics are only read by very young children or stupid adults. And therefore, we have to keep the stories very simplistic... And those were all things I hated.
I can't imagine a mental life, a spiritual existence, not inextricably bound up with language of a formal, mediated nature. Telling stories, choosing an appropriate language with which to tell the story: This seems to me quintessentially human, one of the great adventures of our species.
It's a tremendous challenge, because there have been so many characters created over the years. Every time you think you come up with a great name, you find out somebody has already done it. Dreaming up the stories isn't that hard, but coming up with a good title is the toughest part.
I thought it would be fun to take the kind of character that nobody would like, none of our readers would like, and shove him down their throats and make them like him.
Some artists, such as Jack Kirby, need no plot at all. I mean I'll just say to Jack, "Let's let the next villain be Dr. Doom" ... or I may not even say that. He may tell me. And then he goes home and does it. He's so good at plots, I'm sure he's a thousand times better than I. He just makes up the plots for these stories. All I do is a little editing ... I may tell him that he's gone too far in one direction or another. Of course, occasionally I'll give him a plot, but we're practically both the writers on the things.
Everything has changed and we're all living in one city now. What happens somewhere affects things everywhere, so I have to be careful and whatever stories I work on, I want them to have redeeming moral values.
I hate being too serious about anything. If I'm with my friend, I want to be having fun with him or her. And if anybody is reading my story, I want them to be not only reading the story, but I want them to feel they're having fun; that they're enjoying it. So any way you can make it more informal, more fun-filled, more amusing - instead of just a dry story that goes on and on - if there's any way to do that, I like to try and do it.
Comic books are just a way to show a story. Then there are the movies, and television and exhibits like this that take the stories and make them seem so realistic. In the comic book, you're just reading a story - hopefully a good, exciting story that whets your appetite for all of this stuff to come.
To be honest, when I was writing these stories a million years ago, I never thought about movies at all one way or another. It would have seemed almost miraculous for these things to be movies someday. To me, they were just comic books that I hoped would sell so I could keep my job.
Ideally, anything one writes should have a social conscience: if you can write a story that thrills, and with a good message, that's the perfect type of a story.
No matter how good a story is, if you're at a newsstand and you see a lot of comic books, you don't know how good the story is unless you read it. But you can spot the artwork instantly, and you know whether you like the artwork, whether it grabs you or not.
If nobody is looking for a story, and I have no reason to write a story, I would really much rather to do anything else because it's no fun writing stories, particularly not for me. I just do it in order to sell them and make a couple of bucks.
It is impossible to do a movie exactly the way a comic book is written and drawn, just as it's impossible to do a movie exactly like a novel or exactly like anything else. When you go to different forms of media, you have to adapt.